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Meet the designerLorenzo FranciosiProduct Designer
(About me)© 2026

Lorenzo Franciosi

Born in Italy, I pursued my Product Design studies at IUAV University in Venice. My background comprises roles as a 3D Generalist across different studios.

I am working as a freelancer now, so feel free to contact me. I believe the success of a project is based on good collaboration and mutual respect.

(01)(Process)© 2026

  1. 001

    Research

    Understanding the brief, the user and the manufacturing constraints before drawing a single line.

    What’s included

    • Brief & constraints review
    • Reference and market mapping
    • Material and process options
  2. 002

    Experiment

    Sketches, quick 3D blockouts and render tests that explore form, proportion and detail.

    What’s included

    • Concept sketches & directions
    • Rough 3D models
    • Look-development renders
  3. 003

    Refinement

    Resolving parts, assemblies and surfaces into final geometry and imagery.

    What’s included

    • CAD files for production
    • Technical coordination
    • Final renders & animation
(02)(Clients)(08)
  • 01Domus Omnia2026 - Present
  • 02MA-DE Studio2025 - 2026
  • 03Patrizia Volpato2025 - Present
  • 04Prinjet2025
  • 05Align Office2024 - Present
  • 06BC San Michele2023 - 2024
  • 07WÖW Solution2021 - 2022
  • 08Eleven Creative Studio2017 - 2019
(03)(Stats)© 2026
  • 8+Years of practice

    Modelling, rendering and product development since 2017.

  • 8Studios & brands

    From lighting and luggage to metal additive manufacturing.

  • 5Case studies

    Selected projects documented from brief to final imagery.

  • MScMaster’s Degree

    Product Design at IUAV University of Venice.

(04)(FAQ)© 2026

Still have a question?

Write me a line - I usually reply within two working days.

Contact Now
  • Product design and development, 3D modelling for production, photoreal renders and animations, and art direction for catalogues and digital platforms.

  • You work directly with the person designing and modelling your product: fewer hand-offs, faster decisions and one point of responsibility from concept to final files.

  • A render pack usually takes one to two weeks; product development depends on complexity. You get a clear timeline before we start.

  • CAD files (STEP, IGES or native), high-resolution renders and any source files agreed in the brief.

  • Yes. Most collaborations start with one project - a retainer only makes sense once we know we work well together.